3D Projector Market Size Analysis, Drivers, Restraints, Key Factors Forecast, 2021–2028
According to the most recent analysis by Emergen Research,
the size of the worldwide 3D
projector market is anticipated to reach USD 6.67 billion in 2030 and
exhibit a consistent revenue CAGR of 7.1% throughout the projected period. The
widespread use of 3D projectors in movie theatres is responsible for the
industry's steady revenue growth. The most common 3D movie system in theatres
uses circular polarisation, which is produced by a filter in front of the
projector, to beam the image onto a silver screen. The filter slows down one
component of the electric field, converting linearly polarised light into circularly
polarised light. When the image is projected onto a silver screen, the filter
slows down both the horizontal and vertical axes of the image.
APAC has a growing possibility for market expansion due to
the increased adoption of cutting-edge technologies in the entertainment
sector. The audience in APAC nations is starting to show an increasing
preference for 3D movies. Due to the growing demand among audiences in 3D
movies, for instance, several production companies have begun producing 3D
versions of movies just in China. The State Administration of Press,
Publication, Radio, Film, and Television (SAPPRFT) projects that by 2020, China
will have more than 60,000 movie theatres. The expansion of the market in APAC
is driven by an increase in the number of movie theatres and viewers' interest
in 3D films. The market in APAC has an opportunity due to the rising demand for
home theatre and gaming projectors.
Some major companies in the global market report include
Sony Corporation, Optoma Corporation, Epson India Pvt. Ltd., Barco, Vivitek,
INC., BenQ, Christie Digital Systems USA, Inc., JVCKENWOOD Corporation, NEC
Corporation, and Panasonic Holdings Corporation.
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Some Key Highlights
From the Report
·
Barco, a pioneer in simulation projector
technology, revealed on June 7th, 2022, that 3D perception, a designer of
visual display systems, has selected their FS40-4K projector as the projector
for its Draco fast jet mini-dome simulator. This system was awarded the Air
Force Joint Simulation Environment (JSE) contract for the US Air Force Test
Center (AFTC).
·
Over the projected period, the DLP segment is
anticipated to contribute a sizable portion of revenue. This is related to the
growing popularity of DLP projectors and their numerous advantages. DLP
delivers visuals that are more vivid, crisp, and contrasted than rival
technologies. The small distance of each micromirror, less than one micron,
severely limits the distance between pixels. As a result, the finished image
appears more distinct. The light output is quite great and the light loss is
significantly decreased when a mirror is used. It is possible to obtain exact
geometry and high grayscale linearity. Due to the changeable light source used
and the fact that the projected light is brighter than CRT and plasma displays,
it may take longer.
·
Due to the rising use of laser projectors in
different applications, notably in movie theatres, the laser segment is
anticipated to have strong revenue growth in the global market throughout the
forecast period. The film projection system was replaced by digital projection
more than ten years ago in an effort to enhance and provide the audience with a
consistent motion picture experience. The creative community has broadened its
storytelling skills at the same time as a result of technological breakthroughs
like 3D, including high frame rate and high dynamic range. The contemporary
digital projector has occasionally needed to be upgraded or replaced in order
to screen movies to audiences due to changes in narrative. For exhibitors
considering replacing their present digital projection equipment
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Emergen Research has segmented the global 3D projector
market on the basis of technology, light source, brightness, and region:
- Technology
Outlook (Revenue, USD Billion; 2019-2030)
- DLP
- LCD
- LCOS
- Light
Source Outlook (Revenue, USD Billion; 2019-2030)
- Laser
- LED
- Hybrid
- Metal
Halide
- Others
- Brightness
Outlook (Revenue, USD Billion; 2019-2030)
- Less
than 2,000 lumens
- 2,000
to 3,999 lumens
- 4,000
to 9,999 lumens
- 10,000
and above lumens
- Application
Outlook (Revenue, USD Billion; 2019-2030)
- Cinema
- Education
- Business
- Home
Theatre & Gaming
- Events
& Large Venues
- Others
- Regional
Outlook (Revenue, USD Billion; 2019-2030)
- North
America
- U.S.
- Canada
- Mexico
- Europe
- Germany
- U.K.
- France
- Italy
- Spain
- Sweden
- BENELUX
- Rest
of Europe
- Asia
Pacific
- China
- India
- Japan
- South
Korea
- Rest
of APAC
- Latin
America
- Brazil
- Rest
of LATAM
- Middle
East & Africa
- Saudi
Arabia
- UAE
- South
Africa
- Israel
- Rest
of MEA
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